Mario Kart 64 is the second installment of the Mario Kart series, as well as the first in the series to use three-dimensional graphics. It was released for the Nintendo 64, and later became available for the Wii's Virtual Console. It featured changes in playable characters, new courses, and was placed 4th in the 100th issue of Nintendo Power's "100 best Nintendo games of all time" in 1997.[1] Mario Kart 64 has set many trends which have continued on in the Mario Kart series and introduced courses such as Sherbet Land and Wario Stadium that were used again in future Mario Kart installments.
Mario Kart 64 speeds : Put the pedal to the metal in this worthy successor to the Super NES® classic, Super Mario Kart®. Mario Kart 64 boasts great graphics, tons of unique power-ups and a stunning 3-D version of the legendary Battle Mode. With improved courses and a revolutionary head-to-head four-player mode, Mario Kart 64 is sure to win the heart of any race-driving fan. The game includes 20 different courses filled with dips, valleys, jumps, tunnels and bridges. Smooth, precise control – a trademark of all games from Mario creator Shigeru Miyamoto – will bring players back time and time again for freewheeling fun.
Mario Kart 64 (マリオカート64, Mario Kāto roku-juu-yon) is a racing video game for the Nintendo 64 game system; it can utilize up to four human controlled players in some modes of play. It is the sequel to Super Mario Kart for the SNES. While being developed, it was known as Super Mario Kart R. Players take control of characters from the Super Mario Bros. video game series by racing around a variety of tracks while using several weapons; including items that make the racers' speed increase, shoot turtle-shell projectiles, and drop or throw slippery banana peels. The game was developed and published by Nintendo and released on December 14, 1996 in Japan, on February 10, 1997 in North America, and on June 24, 1997 in Europe. In January 2007, the game was made available on the Wii Virtual Console. Music for the game was composed by Koji Kondo, who has also composed scores for many Nintendo games, and Kenta Nagata.
Players must steer with the Nintendo 64's controller's control stick, holding A button down to accelerate. B button is used for braking, and also allows the players to reverse by pointing the control stick down. Items can be used by simply pressing the Z button trigger. When players press the R button trigger, they jump, allowing the kart to turn around tight corners. Turning too much or quickly, or turning side to side, results in a spinout, making the Kart stop for several seconds. If a Banana is hit while the player is driving straight, the character will skid for a while before spinning out. If the player presses the B button button, a music note will appear over the character's head, nullifying the effect of the item (this effect is also included in Mario Kart: Super Circuit). This does not work all the time, however, because sometimes, the player can skid out immediately after driving into a banana.
As opposed to the previous game in the series, Super Mario Kart, a standard race now has three laps rather than five due to the much-longer raceways compared to those found in Super Mario Kart. Additionally, the race tracks have elevation and feature different forms of terrain. To get items, the character must get an Item Box. Once the character gets an Item Box, an item-roulette will appear with medium sound, and, when it stops, will sound four "dings". Players can press the item button during the roulette to stop the roulette early.
Mehtod:
This Game Is already installed don't need to install, if you got a problem in any case of about installed game
In this case you installed the game ownerly , game emulator setup in the " setup project 64 "
when you done it now open it and click on "File" and then click on " Open Rom"
choose the rom in from " Roms" Folder and Now Enjoy Game.
Keep Me in Your Prayers.