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Spin, Sonic, Spin!
The game starts off as any Sonic game has done; in a zone that vaguely resembles the Green Hill Zone, where Sonic travels through at super speed to reach the goal. Reach the goal of two zone areas and you get to face what Eggman has in store for you in that zone. Beat Eggman, and you continue to the next.
This is basic Sonic knowledge, right?
However CD comes with a nice twist. Throughout the game there are posts that look similar to the final goal posts marked ‘Past’ or ‘Future’. If you hit these whilst running through the level, then keep running at a high-speed for a few seconds you will travel backwards or forwards through time, depending on the one you hit. In the past, there will be a generator hidden somewhere in the level which you can find and destroy. Once you have done that, you can return to the present to continue with the level. With a destroyed generator, many of the levels threats will be gone, making the run through easier. Not only that, but complete both zones with their generators destroyed and you’ll face an easier boss. This mechanic is what makes Sonic CD interesting. Not only does it allow for more puzzle-solving fun, but the method itself is one still used in today’s games, something that means levels won’t be static. Granted, the process has developed and changed since then, but Sonic CD set the foundations for an element that was well advanced for its time. NOW
Fight the past to save the future in this enhanced recreation of Sonic CD!
In order to put an end to Dr. Eggman’s nefarious schemes, Sonic must use the power of Little Planet to travel through time; breaking Dr. Eggman’s hold over the future by destroying his machines in the past and recovering the missing Time Stones!
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