This time we’re taken back to 1993 with Sonic CD, which was released for the Sega Mega CD. Probably re-released just after Sonic Generations as the two games deal with the manipulation of time. However the remake of Sonic CD made me realise one thing, which is how far ahead of itself it is. Feel free to nod off while I bring the youngens up to date. Sonic has taken Amy to the Never Lake, where it is rumoured a planet known as the Little Planet arrives one the last month of every year. However upon arriving, it’s apparent that Dr. Eggman is up to his old tricks. Blast him! He’s covered the fabled planet in metal and chained it to our own Planet, in the hopes of turning it into his own base. Not only that, but he’s created Metal Sonic, who kidnaps Amy. It’s up to Sonic to rescue Amy, defeat Eggman, save the day, and still pass up any hints that Amy makes. Seriously. Pretty standard Sonic storyline, nothing to see here folks, move along.
Spin, Sonic, Spin!
The game starts off as any Sonic game has done; in a zone that vaguely resembles the Green Hill Zone, where Sonic travels through at super speed to reach the goal. Reach the goal of two zone areas and you get to face what Eggman has in store for you in that zone. Beat Eggman, and you continue to the next.
This is basic Sonic knowledge, right?
However CD comes with a nice twist. Throughout the game there are posts that look similar to the final goal posts marked ‘Past’ or ‘Future’. If you hit these whilst running through the level, then keep running at a high-speed for a few seconds you will travel backwards or forwards through time, depending on the one you hit. In the past, there will be a generator hidden somewhere in the level which you can find and destroy. Once you have done that, you can return to the present to continue with the level. With a destroyed generator, many of the levels threats will be gone, making the run through easier. Not only that, but complete both zones with their generators destroyed and you’ll face an easier boss. This mechanic is what makes Sonic CD interesting. Not only does it allow for more puzzle-solving fun, but the method itself is one still used in today’s games, something that means levels won’t be static. Granted, the process has developed and changed since then, but Sonic CD set the foundations for an element that was well advanced for its time. NOW
Fight the past to save the future in this enhanced recreation of Sonic CD!
In order to put an end to Dr. Eggman’s nefarious schemes, Sonic must use the power of Little Planet to travel through time; breaking Dr. Eggman’s hold over the future by destroying his machines in the past and recovering the missing Time Stones!
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